TABLE GAME REVIEW Batman: Gotham City Strategy Game

This week at GS Table Games, we look at The Batman: Gotham City Strategy Game, from the creators of Hero-Clix.

Behind the façade of the great Gotham City lies an active underworld of criminal activity. In Batman: Gotham City Strategy Game, you’ll play as one of Gotham City’s greatest villains – The Joker, The Penguin, Killer Croc, or Two-Face — and lead your gang of henchmen to try to become the King of Crime in Gotham City! But beware, as your hold on the city increases, so does the chance of your plans being foiled by Gotham’s protector – The Batman!

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The Batman: Gotham City Strategy Game is a game for 2—4 players who will each take the role of one of Batman’s villains: The Joker, The Penguin, Two-Face or Killer Croc.  Players collect resources in the form of Information, Money and Threat.  Threats are used to exert your rule over blocks in Gotham City— control of these blocks will allow you to collect an income on these blocks of either Information or Money.  Money is used to increase your game level, which in course releases super-powers to you, and also allows to hire henchmen, who will not only help you exert rule in blocks, but also help you in fights against other villains and The Batman.  Information is used for moving your villain and henchmen through the blocks of Gotham City, and like money, gaining information, henchmen, and controlling blocks are all also used for increasing your game level.

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Increasing levels works as follows: Each Hero-Clix villain has a combat dial with ten levels. Each click of the dial shows a requirement that you will need to advance to the next level: a given amount of information, money, henchmen, or blocks controlled. The first player to reach level 10 with his villain wins. On every even number level, players will acquire special abilities unique to their villain, which are represented by 5 special cards and can be played throughout the game.

For each turn, all players will pull a Criminal Plot card which will either produce an income for the ruler of a certain block or trigger the Bat Signal, which calls in Batman. When Batman moves into a block with a villain, a fight occurs using the two custom Batman dice included with the game. If Batman wins, the villain and his henchmen must flee to their hideout and Batman restores order in that block of Gotham City; if the villain wins, they have defeated Batman (for the time being) and Batman returns to the Batcave, increasing his combat effectiveness as he plans for the next encounter.

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I have to say just how pleased we were with The Batman: Gotham City Strategy Game. The core game mechanic is “worker placement” similar to Smallworld and the like — placing your Villain, henchmen and Threat tokens to control blocks of Gotham City so as to produce the most income possible—overlaid with lore that brings the city and the characters of DC Comics Batman to life.  The struggles by players for control of blocks— through resource placement or through face offs between Villains— make for a high level of player interaction.  Each Villain has their own strengths and weaknesses and play much differently from one another significantly adding to the replay value of the game.  The game moves at quite a pace too – 45 mins and someone will have managed it to 10 levels.

Components

  • 5 new pre-painted HeroClix figures (4 playable Villains and Batman – click on images to enlarge!)
  • 25 Miniature “Henchmen” figures
  • 4 Villain Player Screens
  • 20 Villain Ability Cards (5 for each Villain)
  • 84 Criminal Plot Cards
  • 10 Batman Cards
  • Map of Gotham City
  • Game tokens

To find out more about our board game review and news go HERE

Rating: 5/5
Reviewer: SilverFox
Source: Wizkids

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