Indygo – A Game about Depression now on Steam Greenlight

Depression – like a lot of mental health issues – is a difficult topic for many people to understand or address. I myself suffer from depression – I have done to varying degrees for over ten years even though there have been times when I refused to accept this was the case. I have also lived with people who suffer from depression, so I’ve been exposed to both sides of it and know how hard it can be to understand and cope with for not just the  It’s always with interest then, that an item comes to our attention which seeks to raise awareness of depression or other mental health issues. Indygo is one such title.

Indygo is a game that has entered the Steam Greenlight program which looks to offer a unique game that seeks to educate about depression. It’s a point and click adventure title set in a single room – the studio of an artist who suffers from depression. Like many who are afflicted with the illness, the protagonist has been stuck in this single environment, an environment that symbolises Depression itself.

Here’s the greenlight video to give you a taste of the game:

Here’s some words about Indygo and its key features from the game’s developers:

Indygo is a narrative game with elements of point’n’click set in one room only – painting workshop. It tells the story of a painter who suffers from depression. One of the symptoms is proceeding isolation. Main character haven’t left his room for more than 3 months. The person who helps him live through this hard time is his girlfriend Anna. It became obvious for both of them, that this situation can’t last forever. The time has come to look for solution. It’s up to player to decide how the story will progress.

 

Main topic of game is depression and isolation. We make an attempt to illustrate what people affected by disturbances of mood can experience. We want to counteract the stigmatisation of those people. During the game you will see the world through the eyes of the main character. Many puzzles await to be solved and letters to be read. Painter’s journal gives us a detailed information about his mental state and thoughts. Inquisitives will be able to find additional hints bonding story together.

 

Handmade graphic and music are important elements that add depth to story. The room changes accordingly to the mental state of a character (attached pictures Room state 1/2/3). Game has multiple endings. How the story ends depends on the seemingly trivial decisions during the game. Our goal was to make the players choose, how the story will progress.

 

The idea – The title attempts to show what people suffering from mood disorders can experience and wishes to prevent the stigmatization of sick people.

 

The task of the player – player solves puzzles, conducts correspondence and makes a decision affecting the turn of events and the end of history.

 

Mechanics – Indigo is a narrative game with elements of adventure point and click game.

 

The story – The game tells the story of a famous painter, who as a result of mood disorders began to isolate himself from the outside world. One day he locked himself in his workshop. Player will be able to know the inner world of our hero and his relationship with the girl. How the story unfolds and what will be its ending depends on the player’s decisions.

I really like the idea of Indygo – gaming is a great medium to discuss and raise awareness of real-world issues such as depression as it allows the player to experience them through the protagonist. The symbolism of the single-room environment is powerful and the dark, rough art-styled graphics also help to visualise a mental state that is difficult to explain to those who have not lived with the issue. I’m heading over to the greenlight page to show my interest right now…

Source: Press Release
GS Blogger: WedgeDoc

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