Shadow of War: New Nemesis System & Fortresses showcased

Yesterday, WB Games released a sixteen minute gameplay trailer for their forthcoming title Middle Earth: Shadow of War, the sequel to 2014’s superb Middle Earth: Shadow of Mordor. The game, which is slated for a summer 2017 release, sees a vastly expanded version of the innovative “Nemesis System” that was created for the first game. Rather than just having dynamically generated foes, Shadow of War allows the player – as Talion – to dominate and recruit Orc captains to his cause. His aim: build an army to take on the Dark Lord Sauron.

In this gameplay trailer, the focus is on introducing this new element of the Nemesis System and to introduce the massive battles that will occur in the game to take down another new feature: fortresses. Before I go into my thoughts any more – here’s the video for your perusal. I’ll see you on the flip side:

Welcome back.

While clearly scripted to a degree to showcase features, I think the video does a great job of introducing how loyalty can result in Talion being saved by his Captain’s in the thick of combat. Since the video mentions “loyalty and betrayal” I can only assume that there may have been a chance that Mozu Deadeye could actually have decided to take aim at Talion rather than the enemy Orc Commander if he hadn’t been treated correctly. I am intrigued to see more about how Loyalty and Betrayal works in the game and what factors are taken into account.

The Fortress system also brings something new to the table as far as the series goes. The fortress shown here is a large affair and set up to allow the player a range of options for assaulting it. It is clear that what ever the method though, Talion will need to rely on his Captains to get the job done.

As with the loyalty system, I’d like to know a bit more about Fortresses. I can only assume there are a set number across Mordor (it would be too much to hope that Talion could create fortresses) but will there be a flow of ownership between Sauron and Talion? Can the AI enemies attempt to re-capture a fortress, for example? Will Talion need to aid in the defence if that does happen or will the friendly AI be capable enough to handle it?

While I’m left with some questions about the depth of the new mechanics, I am really impressed with what was shown in the video. Shadow of Mordor was a bit of a left-field success for me. I bought it on a whim and it grew to become one of my picks for Game of the Year (I can’t remember whether it won – I’ll have to dig out an old episode of The Next Level to find out!). I found it to be a superb implementation of every mechanic it used and a fun experience that allowed for emergent game-play and story-telling. I am massively looking forward to this sequel. I’m off now to work out whether I want a physical or digital copy and where to pre-order from …

Source: Press Release
GS Blogger: WedgeDoc

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