Arkham City: Gameplay Details

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News has come out today about the eagerly anticipated Arkham City and some of the gameplay features and enhancements from the awesome Arkham Assylum.

The Riddler collectibles (returning from the first game) have been refined somewhat:

“… the location of his biggest secrets are known only to him and people he’s told. Rather than unlocking their locations using maps, Batman will be able to scan a gang of thugs to find a potential informant.”

Once an informant is identified, the challenge for the Dark Knight becomes this: Keep the informant conscious while simultaneously beating up his associates, so that after the combat is done interrogation can begin.

With the free-flow combat, I reckon this could be a tad frustrating at first. The player will have to really concentrate on their motion around the combat arena to ensure the informant is relatively unharmed.

Now. I feel like hitting Challenge mode in Arkham Assylum and picking one goon to keep until the end. Just for practice. Anyone else?

Source: CVG
GS Reporter: WedgeDoc

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