How Gaming Developers are Working to Make Their Games Stand Out

Nowadays, we can play games just about anywhere: on our phones, game consoles, computers and tablets as well as online. Games are also getting broader in what they offer, with new releases including features like 3D graphics and utilising higher-level languages such as Java.

There is also a noticeable trend of game developers producing games on their own gaming engines. Gaming engines provide a framework from which the developers can create the digital worlds in which the games take place.

For example, EA uses the game engine Frostbite to develop their games. Initially created to develop first-person shooters, Frostbite is a sort of template for these games, but has been recently expanded for developing racing games and real-time strategy. Some of the most popular games that were developed using Frostbite include the Battlefield series, Need for Speed: The Run, Army of Two: The Devil’s Cartel and Medal of Honor: Warfighter.

However, some platforms can be taken one step further and incorporate digital distribution, online communications and multiplayer capacity. Steam, a popular online service developed by Valve for game sharing, has expanded to include non-gaming software as well as friend lists, cloud saving and automatic management across several different computers. With a free account, users can access all of these services as well as the ability to download numerous games, everything from Deus Ex: Human Revolution to Company of Heroes 2. Steam can also be used in Windows, Mac, Linux and Playstation 3.

Indeed, trends seem to indicate the increasing popularity of online sharing, distribution and playing of games. The ever-popular World of Warcraft, the quintessential MMOG (massively multiplayer online game), is an online game that requires a monthly subscription to play but allows players to communicate and interact within the game. Players have even gone so far as to sell certain items from the game on eBay and other market forums. With this wildly successful game, we may see more developers offering games that function similarly.

Therefore, between the popularity of services like Steam and the success of MMOGs like World of Warcraft, we may see more developers working through gaming engines that enable sharing, communicating, and playing together via the internet. Not only does the internet add an element of social interaction and collaboration, but it also negates the need for physical distribution of the games, which is an expense that many smaller developers could not absorb in the past. Now, we may see more indie games available through services like Steam, as well as greater variety of what’s on offer, now that developers don’t have to budget for printing, packaging and distributing games. Indeed, the bar is lowering and it’s easier now more than ever to get started developing an indie game.

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