Indie Hit Gone Home is Coming to Consoles

Developer Fullbright has confirmed that its popular first-person PC, Linux and Mac exploration Indie game Gone Home will be ported to consoles. Gone Home is a first-person interactive story adventure game whose plot focuses on exploration of its setting. It takes place in June 1995 at a house in the Pacific Northwest, with a young woman who returns after travelling abroad to find her entire family gone from their home.

Fullbright will be partnering with Majesco’s independent games publishing label, Midnight City to bring the game to consoles but no confirmation have been given to which consoles will get the game but it will most likely be the PS3, Xbox 360 and possibly the PS4  and Xbox One.

Fullbright founder Steve Gaynor explained

When we started making Gone Home, we decided that we were going to launch first only on PC/Mac/Linux, for a lot of good reasons: we wouldn’t need to worry about the technical limitations of last-gen hardware; we wouldn’t need to deal with console certification/submission/age rating/etc.; and we could distribute the game directly, DRM-free as well as through Steam. But we always hoped we’d eventually be able to bring the game to consoles– we just didn’t know exactly how we should do it. We’re a very small team and weren’t ready to devote months of development time to doing the ports ourselves, but we also knew that finding the right partner to get the job done right would be a real challenge. Would it be worth it to bring the game to consoles at all?

That’s why we were so glad when we started talking to Casey Lynch at Midnight City, Majesco’s new indie publishing label. Casey’s got a great background in media and PR, and the folks at Midnight City know exactly what an indie needs out of a publisher these days– to take on the role of a service provider that gets all the logistics done to the highest level of quality possible and helps get the word out to a new audience about why they should care about this game, without trying to own the IP or get in the way of the existing relationship we have with our players. We weren’t looking for a traditional publisher– and Midnight City is anything but.

 

 

Source: MCV

Reporter: Soulfinger

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