Marvel vs Capcom 3: Fate of Two Worlds Review

After ten long years FINALLY Capcom have released a new Marvel vs Capcom game. Marvel vs Capcom 3: Fate of Two Worlds (hereafter MvC3) has a whole host of new features, new characters, new gameplay techniques and story endings.

The first thing to note about the game is that there are far less playable characters then the previous MvC game. In MvC2 there were a total of 56 playable characters (once you’ve unlocked them all), whereas in MvC3 the grand total of playable characters is 36, however there will be some characters which will become available as Downloadable Content.

The full roster of characters available at the start of the game are:



  1. Doctor Doom
  2. Dormammu
  3. Super Skrull
  4. M.O.D.O.K
  5. Captain America
  6. Thor
  7. Iron Man
  8. Spider-Man
  9. Storm
  10. Wolverine
  11. Deadpool
  12. Magneto
  13. X-23
  14. Phoenix
  15. Hulk
  16. She-Hulk
  1. Albert Wesker [Resident Evil]
  2. Chris Redfield [Resident Evil]
  3. Tron Bonne [Mega Man Legends]
  4. Zero [Mega Man]
  5. Crimson Viper [Street Fighter]
  6. Chun-Li [Street Fighter]
  7. Ryu [Street Fighter]
  8. Trish [Devil May Cry]
  9. Dante [Devil May Cry]
  10. Amaterasu [Okami]
  11. Nathan Spencer [Bionic Commando]
  12. Viewtiful Joe [Viewtiful Joe]
  13. Morrigan Aensland [Darkstalkers]
  14. Felicia [Darkstalkers]
  15. Arthur [Ghosts ‘n Goblins]
  16. Mike Haggar [Final Fight]

Which obviously leaves you with 4 characters to unlock. I’m not entirely sure HOW you go about unlocking characters (presumably by completing arcade modes etc.) but I managed to unlock one character pretty easily, although I’m not entirely sure I know how I did it.

On top of that there are other characters in the game which are non-playable, the boss for example, and there are characters that turn up in your ending movies for little cameos as well.

The game itself is more or less like an over the top and intense version of street fighter. All the characters have different move sets, and you fight one on one against an opposing character. The main difference is that you fight in teams of 3, and fight against teams of 3. You can chose any people you want in your team (and can even set 3 “reserve teams”; a reserve team being a team of three you use more often so you can pick them quicker).  The movesets include hyper-combos, which you can use when you’ve built up a power bar enough, with enough energy in the power bar you can set off a hyper-combo and bring in the other members of your team to keep the combo going on for longer. If your health bar is getting low, you can switch in for another team member, and give that character chance to re-coup some of his health back. If your back’s against the wall and you’re taking a bit of a pummelling call in one of your team mates to give you a bit of an assist and he/she will jump in, punch, kick, shoot, fireball or whatever else your opponent, to give you a bit of breathing space before jumping off and leaving you to it.

All in all this is a great game, I’ve been having a lot of fun with the variation involved and the gameplay is fast and furious, the look of the game is lovely, and the artwork is great. However I’ve been finding it REALLY hard, and whilst I’m a bit more then just a casual gamer, this game is way harder then other beat ’em ups I’ve played recently. The final boss is EPIC, and I keep getting my squished like a bug, to the point where I want to throw my controller around the room. If you play online, you’re going to struggle to win much at all until you get plenty of practice. Add the general difficulty of the game, with a moveset for each character to try and remember, to get yourself up to a level where you can start winning comfortably online, or to be able to supe this game up to a decent level of difficulty you might need to get some SERIOUS playtime behind you.

In my opinion, definitely worth a go! Well done Capcom

GS Reporter: George

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