Autumn of Indie GAME REVIEW: 2022 Space Invasion

Jordan-based Indie developer Maysalward has its eyes on great things. On its company website it makes the bold statement that they are “the first mobile game development company in the Middle East” and “recognized as the leader of mobile games development in the region.” Pretty hot stuff.

It is grossly unfortunate, then, that 2022 Space Invasion – one of a handful of games from the developer – is nothing more than a flashy imitation copy with precious little longevity, imagination, or replay value thanks to glitchy controls, tedious combat, unoriginal graphics, and an over-emphasis on unnecessary CGI cutscenes that add nothing to the enjoyment of the game.

2022 Space Invasion is a top down imitation of the classic arcade game Space Invaders. A few mild differences in this game is that you can actually choose your ship and that it can move around the screen. Unfortunately, with either the conventional touch screen controls or the gyroscopic controls neither gives you what you really need to properly survive a level – control. The gyroscopic controls are extremely frustrating and over-sensitive making any maneuver nigh impossible. Meanwhile the conventional touch screen controls seem to have a mind of their own – particularly the joystick analogue. For some strange reason it will flick back to center without your having intended to do so and will likely cost you the level.

The ‘plot’ of the game is carried over through flashy cutscenes and it is clear that more effort has been spent on showing off the creative team’s CGI skills than on the actual game. Although there are six missions, divided up into a couple of stages and a boss battle stage, the game just feels like it goes through the motions of over-familiarity coupled with half-arsed game visuals and botched controls.

Your opponents and obstacles in the game vary from easily predictable drones, to infuriatingly unpredictable and arbitrary items like humongous meteors that dominate most of the screen coming from completely unexpected directions. The fact that chance rather than skill is required to finish a level does little to excite matters and makes you increasingly less willing to give this game another play through or accumulate enough in game funds to pick up one of the other vehicular options.

The game is playable on both iPhone and iPad devices however it is probably best to play it on the smaller screen so you won’t see the clunky level designs in massive detail. There isn’t much difference either way in whether or not you enjoy the game since both formats are equally unlikely on that score.

Maysalward talks a big game with its company mission statement but it needs to put a lot more work into making an original, gripping game with stable controls and not the messy, derivative example that is 2022 Space Invasion.

Rating: 1/5
Reporter: Dean Simons

More from the world of Geek Syndicate

%d bloggers like this: