COMIC REVIEW: Medusa

Medusa is Chris Kent’s first graphic novel. With much teasing, and showing Kent’s potential, it is an enjoyable, yet jarring, experience.

 

The plot follows Corporal Elliot Ford, a soldier from Iraq. Ford seems to have forgotten certain events that have occurred to him. He is told that his daughter has gone missing and returns home to search for her. But is it his daughter he is really looking for as he continues to be haunted by the horrors of war?

Kent’s artwork is stunning. In all of comics there are few with a style like his. It looks more like we are going on a journey round his own private art gallery with some sensational brush work on display.

Unfortunately, the story does not live up to the artwork. This would be a challenge in itself as the art is at such a high standard but there are little technical errors that let Kent down. He uses caption boxes for all of the words in the book. This would be fine if these were all meant to be captions but sometimes the caption box is used instead of a speech bubble making it slightly jarring to read. This leads to the reader having to go back to look at what they have read to see what should have happened. It is a real shame, because this slight flaw totally takes the reader out of the joy of the book and the story. The dialogue itself is crafted well through the book and works much better on a second read.

All in all, Medusa is a paradox: it will leave you feeling annoyed with the fact that little things have let it slip up and yet you will be able to see the potential that Kent has as a storyteller and an artist. This graphic novel leaves me with anticipation for his next book, Golem.

If you want to find out more about Medusa and Graphite Fiction click here.

 

Rating: 3/5
Reviewer: Luke Halsall

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