FILM REVIEW: Game Companion

The idea of videogame characters teleporting into the real world having to live like us is always a fun one to imagine. Game Companion is the latest short film to tackle this idea, but did it deliver?

Game Companion by Brian Morelan and Jeff James Monson was released in January this year and has been shown at over 80 festivals and conventions so far. A small budget short film, GS has been given the opportunity to review it. So, what was the verdict? Personally, I had quite a few issues with this film. There were some small flashes of promise, but these didn’t weigh up to the number of problems. No end spoilers in this post!

Thirty-something Bob lives downstairs in his mom’s house, works in fast food and has one friend. His greatest accomplishment is making it to master in a fighter-style video game, permitting him a game companion, Kimiko, which turns out to be real. Kimiko is impressed with Bob as ‘great warrior’, but when she starts to discover he is not very important in his own world, her enthusiasm fades.

The plot felt like it didn’t really evolve into anything, it just floated around an idea for a bit, then stopped. Given the time limit, there were some things that probably would’ve been best left out so new scenes could’ve been added to improve the storyline. The concept of video game characters coming into the real world, not knowing how things work and trying to survive is an interesting one. I think that with a longer film and revised storyline, it could really turn into something with a lot more action and comedy being naturally woven in.

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That brings us onto things that didn’t really need to be there. The main culprit being the objectification of women: one small joke I can handle, but the same boob stare with grab gag the second time? Nope and double nope. Also the fact that Bob and Cecil have to choose a female character to bring to life because they’re ‘hot’ is weird for me and perhaps stereotyping male gamers a little too much…

The editing of Game Companion was also was a bit off. The brightness in scenes didn’t flow properly and it made some of the characters look really distorted. It did however, work really well for the live action shots. The actors were all cosplay as a variety of different characters and it looked awesome. High levels of brightness and contrast gave it a kind of comic feel that I think worked in a great way, which provided a distinct line between the game and real life.

The last thing that really got my goat is something that happens in a lot of films with people playing video games. PEOPLE NOT PRESSING BUTTONS ON THE CONTROLLER PROPERLY. Mix that with jumping around in your seat and not really focussing on the TV and you’ve arguably got the most unrealistic gamer ever.

Game Companion is an enjoyable little film that has the potential to be great with some editing. There are a few pitfalls, which definitely need work, but I’d be interested to see what projects Brian Morelan and Jeff James Monson have coming up.

GS rating: 2.5/5

Give the trailer below a watch and tell us what you think! Have you seen Game Companion at one of the conventions it’s been shown at? What are your thoughts on it? Let us know!

 

GS Blogger: Jess Hawke

Source: Game Companion

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One comment

  1. You’ll be pleased to know that I’ve learned how to correctly emulate playing games on film. Thanks for the review.

    Gord (AKA Bob)

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