This week on GS Table Games, GS Magazine editor Antony (a.k.a WedgeDoc) takes some time out to devour brains in Steve Jackson Games’ fast paced dice game, Zombie Dice.

Click on to find out if it’s a feast of grey matter or a belly full of shrapnel from the barrel of a shotgun for this one!


Eat brains. Don’t get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It’s a great quick game. Play it at lunch (braaiiiiiins!) or while you’re in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

Publisher: Steve Jackson Games
Number of Players: 2 +
Play Time (Approx): 10 mins (depending on number of players)
Ages: 6 +


Zombie Dice is a fast and fun dice game produced by American manufacturer Steve Jackson Games. The game can be played by any number of players from a minimum of two and as such, play time can and will vary. But what exactly is the gameplay? I hear you ask. In my head. Because I’m scary. Well, I’m glad you asked!

The 13 Zombie Dice

The 13 Zombie Dice

The cylindrical game container (it’s not really a box) contains a total of thirteen dice: six green, four yellow, and three red. Rather than the usual numbers or pips, these dice contain a varying number of the three possible results: Brains, Footsteps and Shotgun blasts. Green dice have three Brain symbols, two footsteps and one shotgun blast. Yellow have two of each and Red dice have one brain, two footsteps and three shotgun blasts.The players take on the role of Zombies in a horde. I like to think that each player is a horde themselves, because play may well mean that one or more Zombies will die a shotgun induced death!

You see, each round, a player will reach into a container holding the thirteen dice and take out three. They will roll the dice and check the results. Any brains rolled are a bonus – the player must reach thirteen or more brains to win. There is danger in the form of shotgun blasts. Get three of these and the round is over and no brains are scored. Footsteps indicate the humans got away (this time). Footstep dice are kept to one side as they’ll be rolled if the player decides not to continue.

This is where the strategy comes in. The player must know when to stop rolling. After every roll, the player decides to either stick with their current result and add the number of brains currently devoured to their total or roll again. The footstep results are rolled, together with newly selected dice to take the total rolled each go to three. Knowing when to stop and working out the odds of getting brains or shotguns based on the dice currently on the table is the key to the game. Having said that, you can play and even win without worrying too much about it!

The thing about Zombie Dice is that it’s brilliantly fun. It’s quick. It’s so easy to pick up (except if you’re my parents, apparently, but since my mother struggled between “in hand” and “on the table” during Munchkin this isn’t saying much). Zombie Dice is the perfect starting or intermission game to play on a game night. It’s the perfect quick game to play in between television programmes. Hell, it’s just fun. Go out and get a copy. It costs around £10 and there’s an expansion pack that contains three dice to enhance the gameplay further. I’ve not played that, but it’s on my “to get” list.

For a more detailed look at the game and how fun it can be, why not check out Geek and Sundry’s episode of Tabletop in which Wil Wheaton and friends run through a session of the game?


What you get in the game

Rating: 5 / 5
Reviewer: WedgeDoc

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