Today on GS Table Game we carry on with our countdown to International Tabletop Day as we delve into crazy world of Zombie Fluxx based around the popular Fluxx series.

I’m slightly surprised we haven’t managed to review a version of Looney Labs’ Fluxx series here in the Board Games Review Thread, because there are over a dozen versions of it available, geared to almost any taste. If Pirates floats your boat, there is Pirate Fluxx. If you are in thrall to the Eldritch Horrors, then there is Cthulhu Fluxx. And so. All use the same core mechanics, but each is geared around their own unique, geek-bait theme, and so it is with the one we’re looking at today, Zombie Fluxx.


Welcome to the dark side of Fluxx, the card game of ever-changing rules! Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning.

The good news is, the Keepers include a Shotgun and a Chainsaw and various other things you can use as weapons against the Zombies. Plus you’ve got Sandwiches and Coffee and a couple of Friends to help you win. The bad news is, if your Friends become Zombies, you’ll have to destroy them!

To start with the basics, Fluxx is a card game with a central deck, where each turn you draw and play cards to try and match an ever changing set of victory conditions. The cards come in five basic types – Rules, Actions, Keepers, Creeper and Goals. Rules cards change the rules, so you may now have a hand-limit, or need to play or draw a certain number of cars. Goals are how you win, usually having a combination of Keepers in front of you. Keepers are “your” cards, and allow you to fulfil Goals, and Creepers are sort of “anti-Keepers” that stop you winning the game. Finally Actions are special ability cards that let you do one-off special stuff.


And that’s about it for the rules. Different variants have some wrinkles but by and large you play our your Keepers and hope the right Goal card pops up to let you win. With so many moving parts it can be pretty unpredictable; games can be resolved very quickly, or drag on for a long time, and combinations of rules and goals and make the game crazy fun or a real slog. It’s fair to say that the combination of wild unpredictability in the rules and objectives can make the game a little bit of a Marmite experience. When it works, it can be great fun, but if you like your games measured and thoughtful (or indeed, if you like your chance of winning to be influenced by your own skills), this can be a frustrating experience.


Zombie Fluxx is, naturally enough, adding just Zombies. Our flesh-eating friends are Creepers, so they sit unwanted in front of you, although you can dispatch them, or move them to other players, with many of the Keeper Cards. There are also several Goals that require you to collect, or kill a set number of Zombies, not just get rid of them. It also has the Fluxx series signature nods to the genre it’s spoofing, and most of the Goal cards are nods to famous Zombie movies, and like most of the series the card art is nice, and well laid out.

Ultimately, Zombie Fluxx is a Fluxx Game, and brings with it most of the baggage associated with the series. It is lightweight, and slightly disposable, but it is also quick to understand and usually pretty good fun unless you get a bad run of card combinations. It works pretty well sat around a pub table with conversation and drinks, its not a serious game for serious surroundings, nor does it claim to be. I think if you sit back, and enjoy the craziness, it should work for you.

Players: 2-6
Playtime: 5-30 minutes
Ages: 8-Adult

GS Rating: 3/5

To find out more about our board game review and news go HERE

Now watch the crazy intro by My Looney Labs himself.

Reporter: Matt
Source: Zombie Fluxx


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